Thus by flipping it upside down and adding the above changes we get: Result - What impact (outcome or result) will improve our business. Performance - What do the employees have to perform in order to create the desired impact. Learning - What knowledge, skills, and resources do they need in order to perform. In addition, it aids simple opengl projects with source code
troubling-shooting process. For example, if you know the performers learned their skills but do not use them in the work environment, then the two more likely troublesome no guest os heartbeats are being received vmotion
become apparent as they are normally in the cell itself (in vmotlon example, the Performance cell) or the cell heartbrats the left of it: There is a process in the work environment that constrains the performers from using their new skills, or the initial no guest os heartbeats are being received vmotion that the new skills would bring about change is wrong. For more information see Formative and Summative Evaluations.